Features
Every piece has a way out.
One calm idea at a time.
SmartPull is a relaxing 3D take-apart puzzle. Each chapter adds one new idea, and every level can be finished from any board you reach. No clock. No dead ends. Just the next good pull.
Get the highlights.
Play levels 1–10 free ›Tap an arrow.
Out it comes.

Every chapter brings
one new idea.

Pips set the order.
One, then two, then three.

Glass cracks once.
Then it shatters.

Neon glows
in the dark.

Pull
Every cube has an arrow.
It points the one way that cube can leave.
Tap it. Clear path? It’s out.
The cube pulls free and the puzzle gets a little lighter.
Blocked? It bumps.
Nothing breaks. Turn the puzzle and look for another way.
Clear the shape.
One pull at a time, until nothing is left.
Mechanics
Pull Up a Chair.
Pull Some Cubes.
Tap a + to load a real level. Drag to turn it, tap a cube to pull.
Tips
The invisible
friend.
Always within earshot.
Never in the way.
SmartPull never stops you to teach. When a chapter brings a new idea, help is already waiting on the cubes that carry it. Nothing pops up until you ask.
Tap the Tips button or a glowing cube.

It notices first.
The cubes that carry a new idea glow softly, and the Tips button breathes with them. A small two-note chime, once. No tour, no pop-up.
- Dot
Tap the Dot to turn its cube a quarter turn. The arrow turns with it, so turn it until the arrow points somewhere clear, then tap the arrow.
One tap. One card.
Tap a glowing cube or the Tips button. A few plain words, then back to the puzzle.
No spoilers.
All Tips keeps every rule you’ve met, and none you haven’t. The rest wait, locked, for their chapter.
Then it steps aside.
Read it once and the glow is gone, until the next new idea. Prefer it still? Turn off Pulsing glow in Settings, and Reduce Motion keeps every glow steady.
A new idea
every chapter.
Plus Bonus chapters, free in Complete as they arrive.
Pull
Every cube has an arrow. Tap it, and if the path is clear, out it comes.
Twist
Tap the dot to turn the cube, arrow and all.
Pivot
Tap the gear. Every cube around it turns a quarter.
Link
Linked cubes pull together, so both paths must be clear.
Echo
Matching ripples mean twins. Pull one and the other follows.
Glide
A Glide cube keeps moving until it bumps something.
Drop
Cubes sit on a Gravity Floor. Pull one and everything above it falls.
Lock
A padlocked cube waits until its matching key is gone.
Glass
One bump cracks Glass. A second, from another side, shatters it.
Order
Cubes with pips leave in order: one, then two, then three.
Fuse
Matching colors that touch become one piece.
Bonus chapters
Seven more ideas, free in Complete as they arrive.
Push
A cube with a solid arrow pushes instead. Tap it and the row ahead steps one space, and the front cube flies out.
Orbit
Tap the Orbit mark on a Hub, and its whole layer swings a quarter turn around it.
Aim
No arrow, just a lens on every side. Turn the puzzle to aim, and the cube comes straight at you.
Cradle
Cradle cubes never move. Pull a cube into them and the hit passes through, launching the cube at the far end.
Switch
When a Switch cube leaves, every arrow of its color turns around.
Spill
Loose cubes fall with gravity. Turn the puzzle and they spill a new way.
Combo
Everything you have learned, mixed together on one board.
Modes
Same puzzle.
New light.
The level slider
This Slider Slaps.
And Adapts.
Scrub through the levels. The glass magnifies the tick beneath it, takes on each chapter’s color, catches the light as it travels, and turns on its side over a chapter pack. Rest on a level and it opens.
Sound design
Sound,
made by hand.
Every sound in SmartPull is built from scratch, shaped by how the real thing sounds, then tuned by ear. Each one fades all the way to silence, so nothing ever clicks off.
The modes
A warm two-note chime, a bright bubbly chord and a synth power-up.
On iPhone you feel it too. Every pull, click and bump has its own tap.
Perfect Pull.
Clear a level in the fewest possible pulls for a Perfect Pull, and earn a SmartPull for it. Chase them, or don’t.
Calm
No clock.
No catch.
SmartPull never hurries you. There is no timer unless you turn one on, and nothing to buy in the middle of a level.
No timer
Take as long as you like.
Undo
Take any pull back and try another way.
No dead ends
Every board you reach can still be finished.
Tips
A gentle nudge when a new idea arrives.
Headphones recommended. Every sound is made by hand and fades all the way to silence.
By the numbers
Plenty to
take apart.
Handmade, each one proven finishable.
One new idea in each.
Push, Orbit, Aim, Cradle, Switch, Spill and Combo.
Classic, SmartPull and Neon.
And a new Daily level every day, gentle on Monday, trickier by Sunday.
Pricing
Start Free.
Free
$0to start
Levels 1 to 10, the Daily level, and a sampler level in every chapter.
SmartPull Pack
$1.99one-time
Levels 1 to 50, in Classic and SmartPull modes.
Complete
$4.99one-time
All 100 levels, every mode, and Bonus chapters free as they arrive.
One-time purchases, no subscriptions. Family Sharing included. Prices in US dollars.
For everyone
Calm, by design.
Data Not Collected
SmartPull collects no data at all.
No ads, ever
No ads, no subscriptions, no tracking.
VoiceOver
Every control is labeled.
Reduce Motion
Calmer movement when you ask for it.
Easy to read
Small text meets 4.5:1 contrast in every mode.
Seven languages
English, Spanish, French, German, Japanese, Chinese and Portuguese.

App Store LaunchNovember 2026

